Game Texturing Development
Friday, 25 April 2014
Friday, 28 March 2014
Thursday, 20 March 2014
Here are a few different shots of my cottage, I am pleased with the progress, I have gone with a red theme as I like the red wood against the house. In addition I have put the house in a late evening time period due to the light coming from the windows. The only thing left to finish off now is the roof tiling and the large wooden peice on the front of the house.
Monday, 10 March 2014
Thursday, 6 March 2014
Following up on the corridor task that I had earlier completed I notice that some of the seams were noticeable, so I went back into the tile texture to see if I could find out where the repeated segment was. After I had found and fixed the problem I put the new texture onto my corridor. I am pretty happy with the outcome, however I want to add an alpha to the middle tiles in order for them to be transparent so that I can add lights and other things shining through the texture when I have fully built and texture the whole corridor.
Thursday, 27 February 2014
Below are the different panels that I have created in photo-shop which I have used a variety of filters in order to change the appearance of the original texture. I have used the high pass filter in order to reduce the noise and make the texture easier to tile using the clone stamp tool to get rid of the seams. After this I then created an ellipsis and inverted it to create the lighter color against the background texture, then I made the pattern by rotating it into different locations. When the original tile was finished I then went onto make the side tile and then the middle tile. For this I created black and yellow pattern and overlayed it onto the texture. I then added scratches and some dirt towards the edges where it would gather in reality. Finally to make the middle tile I created the lined pattern and imported another texture to have in the middle to break up the texture.
Here is the final image showing the tile textures using planes in maya, as you can see on the side tiles the black pattern builds up in places meaning that it cant be duplicated properly as you can easily see where one tile ends and the other begins. Due to this I will be going back into the texture to sort this out and also I am going to add extra details to the middle tile and also an alpha channel to make certain areas transparent.
Here is the final image showing the tile textures using planes in maya, as you can see on the side tiles the black pattern builds up in places meaning that it cant be duplicated properly as you can easily see where one tile ends and the other begins. Due to this I will be going back into the texture to sort this out and also I am going to add extra details to the middle tile and also an alpha channel to make certain areas transparent.
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